Kiwifruit Winter is a VR training module developed for SkillsVR, aimed at people entering the kiwifruit industry. The module teaches learners the practical skills needed to successfully prune a kiwifruit orchard in both summer and winter conditions.
The defining technical challenge was implementing convincing two-handed pruning shears in VR. Getting both controllers to drive a single tool required significant work on the quaternion math behind hand alignment and orientation, integrated tightly with Unity’s XR systems.
I also integrated a third-party soft-body vine system that supports real-time bending and mesh cutting at designated cut points — giving learners tactile, visual feedback when completing a prune. Collaborated with a UI designer to build the end-of-session scoreboard.